﻿//
// GNS_PlayerCritValue.h
// MobileManageSys
//
// Created by mr.l on 16/1/14.
//
//

#ifndef __MobileManageSys__GNS_PlayerCritValue__
#define __MobileManageSys__GNS_PlayerCritValue__

#include "cocos2d.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
using namespace cocostudio::timeline;
using namespace ui;

class GNS_PlayerCritValue : public Layer
{
public:
    GNS_PlayerCritValue();
    ~GNS_PlayerCritValue();
    static GNS_PlayerCritValue* createLayer();
    virtual bool init();
    CREATE_FUNC(GNS_PlayerCritValue);
    void BtnCallBack(Ref *pSender , ui::Widget::TouchEventType type);
    void SetNodeName(std::string CsbName);
private:
    Node * pGNS_PlayerCritValue;
};

#endif /* defined(__MobileManageSys__GNS_PlayerCritValue__) */